Let’s say that you’re walking through the woods on your way to school. All of a sudden your lunch box is yanked out of your hand, and you spin around to see a wolf running away with your lunch in one direction and a friendly looking bear with a picnic basket in the other direction. You hate to skip lunch, so you’ll have to choose: will you chase after the wolf, or will you stroll over to see what that bear is up to?
It’s one thing to read about a character making a decision, but when you get to choose which path the story takes you have a lot more invested in finding out what happens next. It’s a simple idea, and some might even dismiss it as a gimmick, but it‘s a powerful motivator. I read every book like this that I could get my hands on in elementary school. I also loved puzzle books (they usually had more visual problems to solve), and books that posed mysteries for me to solve based on the clues in the text.
I would bet that many teachers have passed these sorts of books to the more reluctant readers in their classes over the years, but I think they have a lot to offer for even them most avid reader. For example, they are great for:
- Introducing a genre of story: mystery, romance, adventure, fantasy, horror, and science fiction are all represented
- Practicing important skills: problem solving, math, logic, and reading comprehension
- Bonding: read them together for fun, they are a kind of game after all.
I could go on and on about the “Choose Your Own Adventure” and “Two-minute Mysteries” that I read as a child, and these books are still out there. Some are even in electronic form, and I recently discovered that there are many written for adolescent and even adult audiences. Some of them even offer an experience closer to playing a board game than the “turn-to-page…” adventure stories that I remember. There are even tools to help people write and create their own game books online. So, if you do want to play with your stories, there are lots of options out there for you to choose from.